using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; public class PhTanchuang : MonoBehaviour { public GameObject RankingsPanel; public Button Rankingsbtn; public Image hdtxbg; public RectTransform RankingsRect; Vector3 Deflate = new Vector3(0.5f, 0.5f, 0.5f); public Sprite RankingsDownsp; public Sprite RankingsUpsp; public Transform canvas; private void Awake() { } void Start() { Rankingsbtn.onClick.AddListener(Display_pop_up_window); RankingsRect = this.GetComponent(); RankingsPanel.gameObject.SetActive(false); } private void Display_pop_up_window() { RankingsRect.DOScale(Deflate, 0.3f).SetEase(Ease.OutBack); hdtxbg.sprite = RankingsDownsp; StartCoroutine(Magnify(RankingsRect)); RankingsPanel.gameObject.SetActive(true); } public void CloseClick() { RankingsPanel.gameObject.SetActive(false); } IEnumerator Magnify(RectTransform allpanel) { Debug.Log("执行公告弹窗协程"); allpanel.DOScale(Vector3.one, 0.8f).SetEase(Ease.OutBack).OnComplete(() => { hdtxbg.sprite = RankingsUpsp; }); yield return null; } }