using Newtonsoft.Json; using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; //账号校验 public class checkAccount: MonoBehaviour { //playerInfo playerInfo = new playerInfo(); public Dictionary CreateHeadersTologin() { return new Dictionary { //{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token }, { "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" } }; } public async Task CheckAccount() { playerInfo playerInfo = new playerInfo(); PlayerIndfo playerIndfo = await playerInfo.PalyerInfo();//这里重新定义一个playerinfo变量,重新获取一次PlayerInfo CheckAccountBody body = new CheckAccountBody(); //Debug.Log(playerIndfo.Data.account); body.account = playerIndfo.Data.account; string response = await myWeb.SendRequest(myWeb.URL + "/api/user/check_account", "POST", JsonConvert.SerializeObject(body), CreateHeadersTologin()); Debug.Log("账号校验" + response); myResponse CheckAccountResponse = JsonConvert.DeserializeObject(response); bool isSucceed; if (CheckAccountResponse.code == 200) { isSucceed = true; } else { isSucceed = false; } return isSucceed; } } //================================================================= public class CheckAccountBody { public string account; }