using Newtonsoft.Json; using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; public class treeGetWater : MonoBehaviour { public Dictionary CreateHeaders() { if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token)) { Debug.LogWarning("尝试创建请求头时,token 未设置。"); return new Dictionary(); } return new Dictionary { { "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token }, { "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" } }; } public async Task TreeGetWater(int index,string transId) { treeGetWaterBody body = new treeGetWaterBody(); body.index = index; body.transId = transId; string response = await myWeb.SendRequest(myWeb.URL + "/api/tree/gather", "POST", JsonConvert.SerializeObject(body), CreateHeaders()); Debug.Log("生态树水滴采集" + response); //bbbb //bbbb myResponse Response = JsonConvert.DeserializeObject(response); bool isSucceed; if (Response.code == 200) { isSucceed = true; } else { isSucceed = false; } Debug.Log(isSucceed+"=================="); return isSucceed; } } //=================================================================================================== public class treeGetWaterBody { public int index; public string transId; }