using Newtonsoft.Json; using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; //发送验证码 public class sendCode : MonoBehaviour { public Dictionary CreateHeadersTologin() { return new Dictionary { //{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token }, { "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" } }; } public async Task SendCode(SendCodeBody body) { //SendCodeBody body = new SendCodeBody(); //body.account = "13502712157"; //body.scene = 0; //Debug.Log(JsonConvert.SerializeObject(body) + "入参========="); //Debug.Log(JsonConvert.SerializeObject(CreateHeaders()) + "==========头========="); string response = await myWeb.SendRequest(myWeb.URL + "/api/captcha/send_code", "POST", JsonConvert.SerializeObject(body), CreateHeadersTologin()); Debug.Log("发送验证码" + response); SendCodeResponse sendCode = JsonConvert.DeserializeObject(response); myResponse CheckCodeResponse = JsonConvert.DeserializeObject(response); bool isSucceed; if (CheckCodeResponse.code == 200) { isSucceed = true; } else { isSucceed = false; } return isSucceed; } }