using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; //用户信息更新 public class updatePlayerInfo : MonoBehaviour { public Dictionary CreateHeaders() { if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token)) { Debug.LogWarning("尝试创建请求头时,token 未设置。"); return new Dictionary(); } return new Dictionary { { "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token }, { "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" } }; } //=========用户信息更新============================================================================= public async Task UpdatePlayerInfo(string field, string value)//呢称需要包含中文可以跟字母组合,但必须大于两个//只能更新名字头像 { string body = $"{{\"{field}\":\"{value}\"}}"; //Debug.Log("=====" + body); string response = await myWeb.SendRequest(myWeb.URL + "/api/user/update_info", "POST", body, CreateHeaders()); Debug.Log("用户信息更新" + response); //myResponse ModifyTradePasswordResponse = JsonConvert.DeserializeObject(response); bool isSucceed = true; //if (ModifyTradePasswordResponse.code == 200) { isSucceed = true; } else { isSucceed = false; } return isSucceed; } } //=================================================================================