49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class PetFightingBtn : MonoBehaviour
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{
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Button figntBtn;
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public int id;
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public Lottery lottery;
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public Button showBtn;
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void Start()
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{
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figntBtn = GetComponent<Button>();
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figntBtn.onClick.AddListener(fightClick);
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showBtn.onClick.AddListener(showbtnClick);
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figntBtn.gameObject.SetActive(false);
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}
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void showbtnClick()
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{
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lottery.CloseBtnClick();
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figntBtn.gameObject.SetActive(true);
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}
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async void fightClick()
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{
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bool issuccefful = await Scene_main_jiekou.instance.PetBettless(id);
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if (issuccefful)
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{
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petBettleInfoResponse petinfo = await Scene_main_jiekou.instance.getPetBettleInfos();
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WaterPanel.instance.Updated_petinfo(petinfo);
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this.gameObject.SetActive(false);
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}
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else
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{
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Promptmgr.Instance.PromptBubble("³öսʧ°Ü");
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this.gameObject.SetActive(false);
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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