69 lines
2.5 KiB
C#
69 lines
2.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ReviseName : mount
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{
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public Button ReviseBtn;
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public Text NameText;
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public Text IdText;
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public Text island;
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public GameObject headTanchuang;
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// Start is called before the first frame update
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void Start()
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{
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ReviseBtn.onClick.AddListener(ReviseClick);
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}
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public void ReviseClick()
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{
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List<BoxType> boxTypes = new List<BoxType>();
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boxTypes.Add(new BoxType { Name = "verification_code", textName = " 修改昵称:", prompt = "请输入修改的昵称", Type = 0, is_required = true });
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boxTypes.Add(new BoxType { Name = "submit", textName = " 取消确定 ", prompt = "取消", Type = 2 });
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GameObject gameObject = add_pop_up(true);//生成弹窗母体
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RectTransform rect = gameObject.GetComponent<RectTransform>();
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rect.transform.position = new Vector3(Screen.width/2,Screen.height/2,0);
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "修改昵称");//测试输入框回调处理
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gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
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{
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if (type == 0)//取消
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{
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gameObject.GetComponent<input_box_pop_up_window>().destroy();
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}
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else if (type == 1)//提交
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{
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Debug.Log(boxTypes[0].content);
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UpdatePlayerInfoResponse issuccefful = await Scene_main_jiekou.instance.UpdatePlayerInfos("nickname", boxTypes[0].content);
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if (issuccefful.code ==200)
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{
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Promptmgr.Instance.PromptBubble("修改昵称成功");
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NameText.text = issuccefful.data.nickname;
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//IdText.text = issuccefful.data.nickname;
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headTanchuang.GetComponent<HeadTanchuang>().UpdateShow();
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gameObject.GetComponent<input_box_pop_up_window>().destroy();
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}
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else
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{
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Promptmgr.Instance.PromptBubble(issuccefful.message);
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}
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}
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});
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}
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public async void UpdateShow()
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{
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PlayerInfoData info = await Scene_main_jiekou.instance.PlayerInfos();
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this.NameText.text = info.nickname.ToString();
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this.IdText.text = info.uid.ToString();
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island.text = "出生地:"+info.island_name;
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this.gameObject.SetActive(true);
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}
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}
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