Cute_demon_attacks/meng_yao/Assets/script/scene_Main/Team.cs

71 lines
2.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Team : MonoBehaviour
{
public Text teamusegold;
public Text TeamName;
public Text TeamId;
public Text TeamCount;
public GameObject item;
public Transform parent;
public Text gold;//团队使用金币
public Text Contributetext;//战队贡献度
public Text LoadingProgress;//当前加载进度
public Button Submitbtn;
public Image DirectPushFill;
public Image PushFill;
public Text Inviteusername;
public Text Inviteuserid;
async void Start()
{
TeamInfoResponse response = await Scene_main_jiekou.instance.TeamInfos();
//if (response.Data.inviter_show == 1)
//{
// Inviteusername.text = info.Data.inviter.Nickname;
// Inviteuserid.text = info.Data.inviter.Uid;
// Invitewaternumner.text = info.Data.inviter.water.ToString();
// Invitewaterobj.gameObject.SetActive(true);
// start.gameObject.SetActive(true);
//}
//else
//{
// Inviteusername.text = "";
// Inviteuserid.text = "";
// Invitewaterobj.gameObject.SetActive(false);
// start.gameObject.SetActive(false);
//}
TeamName.text = response.Data.Info.Nickname;
TeamId.text = response.Data.Info.Uid;
TeamCount.text = "团队人数:" + response.Data.Info.team_count;
LoadingProgress.text = "当前加载进度:" + response.Data.Items[0].Percentage *10 +"%";
//gold.text = response.Data.Info.directly_active_count + "/" + response.Data.Info.directly_count;
//DirectPushFill.fillAmount = (float)response.Data.Info.directly_active_count / response.Data.Info.directly_count;
//Contributetext.text = response.Data.Info.team_active_count + "/" + response.Data.Info.team_count;
//PushFill.fillAmount = (float)response.Data.Info.team_active_count / response.Data.Info.team_count;
Init();
}
async void Init()
{
TeamFansList response =await Scene_main_jiekou.instance.TeamFansLists();
for (int i = 0; i < response.Data.Pages.TotalCount; i++)
{
}
}
// Update is called once per frame
void Update()
{
}
}