44 lines
2.1 KiB
C#
44 lines
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class JumpScene
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{
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public static int jumpbool = 5;
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public static string lodingid = "1";
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public const string Choose_the_main_character= "Choose_the_main_character";
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public const string clan_slices ="clan_slices";
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public const string cultivation_gem_island_slices= "cultivation_gem_island_slices";
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public const string cultivation_gold_coin_Island= "cultivation_gold_coin_Island";
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public const string cultivation_Jinsha_mine_slices = "cultivation_Jinsha_mine_slices";
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public const string develop_Scene= "develop_Scene";
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public const string develop_the_main_interface_slices= "develop_the_main_interface_slices";
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public const string eco_tree_achievement = "eco_tree_achievement";
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public const string ecological_tree_network_wide_data_slices = "ecological_tree_network_wide_data_slices";
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public const string envirmentTreeReward_Scene= "envirmentTreeReward_Scene";
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public const string fight_slices = "fight_slices";
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public const string first_charge_slices= "first_charge_slices";
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public const string forging_slices= "forging_slices";
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public const string general_slices= "general_slices";
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public const string heroBg = "heroBg";
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public const string heroes_Pavilion_slices = "heroes_Pavilion_slices";
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public const string list_scene= "list_scene";
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public const string loading= "loading";
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public const string lock_demon_tower= "lock_demon_tower";
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public const string main_scene = "main_scene";
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public const string mining_goldCoin_Scene = "mining_goldCoin_Scene";
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public const string Obtain_power_ups = "Obtain power-ups";
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public const string personalinformation_slices = "personalinformation_slices";
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public const string shop_scene= "shop_scene";
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public const string signin= "signin";
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public const string upLevel_Scene= "upLevel_Scene";
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public const string EcoTree = "eco_tree";
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public const string cultivation_diamond_mines_slices = "cultivation_diamond_mines_slices";
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// Start is called before the first frame update
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}
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