Cute_demon_attacks/meng_yao/Assets/script/serveTestScript/CaptchaModule/sendCode.cs

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using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
//发送验证码
public class sendCode : MonoBehaviour
{
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
};
}
public async Task<bool> SendCode(SendCodeBody body)
{
//SendCodeBody body = new SendCodeBody();
//body.account = "13502712157";
//body.scene = 0;
//Debug.Log(JsonConvert.SerializeObject(body) + "入参=========");
//Debug.Log(JsonConvert.SerializeObject(CreateHeaders()) + "==========头=========");
string response = await myWeb.SendRequest(myWeb.URL + "/api/captcha/send_code", "POST", JsonConvert.SerializeObject(body), CreateHeaders());
Debug.Log("发送验证码" + response);
SendCodeResponse sendCode = JsonConvert.DeserializeObject<SendCodeResponse>(response);
myResponse CheckCodeResponse = JsonConvert.DeserializeObject<myResponse>(response);
bool isSucceed;
if (CheckCodeResponse.code == 200) { isSucceed = true; } else { isSucceed = false; }
return isSucceed;
}
}