39 lines
1.7 KiB
C#
39 lines
1.7 KiB
C#
using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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//发送验证码
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public class sendCode : MonoBehaviour
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{
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public Dictionary<string, string> CreateHeaders()
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{
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if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
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{
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Debug.LogWarning("尝试创建请求头时,token 未设置。");
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return new Dictionary<string, string>();
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}
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return new Dictionary<string, string>
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{
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{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
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{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
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};
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}
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public async Task<bool> SendCode(SendCodeBody body)
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{
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//SendCodeBody body = new SendCodeBody();
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//body.account = "13502712157";
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//body.scene = 0;
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//Debug.Log(JsonConvert.SerializeObject(body) + "入参=========");
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//Debug.Log(JsonConvert.SerializeObject(CreateHeaders()) + "==========头=========");
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string response = await myWeb.SendRequest(myWeb.URL + "/api/captcha/send_code", "POST", JsonConvert.SerializeObject(body), CreateHeaders());
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Debug.Log("发送验证码" + response);
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SendCodeResponse sendCode = JsonConvert.DeserializeObject<SendCodeResponse>(response);
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myResponse CheckCodeResponse = JsonConvert.DeserializeObject<myResponse>(response);
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bool isSucceed;
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if (CheckCodeResponse.code == 200) { isSucceed = true; } else { isSucceed = false; }
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return isSucceed;
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}
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}
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