Cute_demon_attacks/meng_yao/Assets/script/scene_loading/InitInfo.cs
2024-12-06 16:18:17 +08:00

140 lines
2.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
public class InitInfo : MonoBehaviour
{
private MainObject parsedData;
public Text name;
public Text userid;
// Start is called before the first frame update
private async void Start()
{
//string response = await web.SendRequest("http://47.109.133.52/Player/GetInfo", "POST");
//Debug.Log(response);
//parsedData = JsonUtility.FromJson<MainObject>(response);
//Debug.Log(parsedData.Info.Gold);
//Promptmgr.assestPanel.SetCoinText(parsedData.Info.Gold);
//Promptmgr.assestPanel.SetStoneText(parsedData.Info.Gem);
//name.text = parsedData.Info.Name;
//userid.text = "id :" + parsedData.Info.Id;
//if (itemList.List == null)
//{
// Debug.Log("list¿Õ");
// //Debug.Log(rootData.);
//}
// Debug.Log(rootData.Info.Id);
}
// Update is called once per frame
void Update()
{
}
}
public class MainObject
{
public Info Info;
public int ErrorCode;
public string ErrorMessage;
}
[Serializable]
public class Info
{
public string Id;
public int Gold;
public int Gem;
public string Phone;
public string Name;
}
[System.Serializable]
public class PlayerData
{
public string Id;
public string Name;
public float Gold;
public string Phone;
public float Level;
public object IslandId;
public object IsLocked;
public object IsCanceled;
public object Referrer;
public object Referrals;
public object Gem;
public object Ore;
public object Forge;
public object FirstBlood;
public object LoginCount;
public object TeamLevel;
public object Contribution;
public object Stamina;
public object TreeLevel;
public object TreeExp;
public object Water;
public object CreateDateTime;
}
[Serializable]
public class InfoData
{
public string Id;
public string Name;
public float Gold;
public float Gem;
public float Ore;
public float Forge;
public float Water;
public int Level;
}
[Serializable]
public class infopyler
{
public InfoData Info;
public int ErrorCode;
public string ErrorMessage;
}
[System.Serializable]
public class RootData
{
public PlayerData[] List;
public object Info ;
public int Stamina;
public int Count;
public int ErrorCode;
public string ErrorMessage;
}