45 lines
742 B
C#
45 lines
742 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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public class RootObject
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{
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public List<Item> List;
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public int ErrorCode;
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public string ErrorMessage;
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}
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[Serializable]
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public class Item
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{
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public int Id;
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public int Num;
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public string Name;
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public int ActivateValue;
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public int StoreValue;
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public float Yield;
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public int Limit;
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public int EndureTime;
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public List<float> ReferrerBouns;
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public string CreateDateTime;
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}
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public class JinShaBuy : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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