35 lines
794 B
C#
35 lines
794 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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using System.Threading.Tasks;
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using DG.Tweening;
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public class charainfoPanel : Base
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{
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[Header("以上是父类的,以下是自己的:动画面板")]public GameObject _panel;
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[Header("关闭按钮")] public Button closeBtn;
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[Header("关闭的面板")] public GameObject _closePanel;
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public virtual void Start()
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{
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//await PanelminTobig(_panel);
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PanelminTobig(_panel);
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closeBtn.onClick.AddListener(() => {
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Destroy(_closePanel);
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});
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}
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public virtual void PanelminTobig(GameObject _panel)
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{
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_panel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
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_panel.transform.DOScale(1f, 0.5f);
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}
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}
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