Cute_demon_attacks/meng_yao/Assets/script/ConnactServer/JinShaBuy.cs
舒荣森 c4709d7803 add
2024-10-31 13:27:31 +08:00

85 lines
1.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class RootObject
{
public List<Item> List;
public int ErrorCode;
public string ErrorMessage;
}
[Serializable]
public class Item
{
public int Id;
public int Num;
public string Name;
public int ActivateValue;
public int StoreValue;
public float Yield;
public int Limit;
public int EndureTime;
public List<float> ReferrerBouns;
public string CreateDateTime;
}
public class JinShaBuy : mount
{
public int number=1;
public override void Awake()
{
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void Show_buy()//购买弹窗
{
List<BoxType> boxTypes = new List<BoxType>();
boxTypes.Add(new BoxType { Name = "account_number", textName = " 数量", prompt = "请输入购买数量", Type = 6, is_required = true });
boxTypes.Add(new BoxType { Name = "submit", textName = " 取消购买 ", Type = 2 });
GameObject gameObject = add_pop_up(true);//生成弹窗母体
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "购买");//测试输入框回调处理
gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
{
if (type == 0)
{
gameObject.GetComponent<input_box_pop_up_window>().destroy();
}
else if (type == 1)
{
string response = await web.SendRequest("http://47.109.133.52/MinerElf/GetList", "POST");
Debug.Log(response);
Debug.Log(boxTypes[1].content);
//number = int.Parse(boxTypes[0].content);
}
});
}
}