40 lines
1.6 KiB
C#
40 lines
1.6 KiB
C#
using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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//账号校验
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public class checkAccount: MonoBehaviour
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{
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//playerInfo playerInfo = new playerInfo();
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public Dictionary<string, string> CreateHeadersTologin()
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{
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return new Dictionary<string, string>
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{
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//{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
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{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
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};
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}
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public async Task<bool> CheckAccount()
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{
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playerInfo playerInfo = new playerInfo();
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PlayerIndfo playerIndfo = await playerInfo.PalyerInfo();//这里重新定义一个playerinfo变量,重新获取一次PlayerInfo
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CheckAccountBody body = new CheckAccountBody();
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//Debug.Log(playerIndfo.Data.account);
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body.account = playerIndfo.Data.account;
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string response = await myWeb.SendRequest(myWeb.URL + "/api/user/check_account", "POST", JsonConvert.SerializeObject(body), CreateHeadersTologin());
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Debug.Log("账号校验" + response);
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myResponse CheckAccountResponse = JsonConvert.DeserializeObject<myResponse>(response);
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bool isSucceed;
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if (CheckAccountResponse.code == 200) { isSucceed = true; } else { isSucceed = false; }
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return isSucceed;
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}
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}
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//=================================================================
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public class CheckAccountBody
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{
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public string account;
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}
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