Cute_demon_attacks/meng_yao/Assets/script/serveTestScript/UserModule/checkAccount.cs
2024-12-13 22:28:16 +08:00

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using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
//账号校验
public class checkAccount: MonoBehaviour
{
//playerInfo playerInfo = new playerInfo();
public Dictionary<string, string> CreateHeadersTologin()
{
return new Dictionary<string, string>
{
//{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
};
}
public async Task<bool> CheckAccount()
{
playerInfo playerInfo = new playerInfo();
PlayerIndfo playerIndfo = await playerInfo.PalyerInfo();//这里重新定义一个playerinfo变量重新获取一次PlayerInfo
CheckAccountBody body = new CheckAccountBody();
//Debug.Log(playerIndfo.Data.account);
body.account = playerIndfo.Data.account;
string response = await myWeb.SendRequest(myWeb.URL + "/api/user/check_account", "POST", JsonConvert.SerializeObject(body), CreateHeadersTologin());
Debug.Log("账号校验" + response);
myResponse CheckAccountResponse = JsonConvert.DeserializeObject<myResponse>(response);
bool isSucceed;
if (CheckAccountResponse.code == 200) { isSucceed = true; } else { isSucceed = false; }
return isSucceed;
}
}
//=================================================================
public class CheckAccountBody
{
public string account;
}