98 lines
2.2 KiB
C#
98 lines
2.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Main_AsstePanel : MonoBehaviour
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{
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public bool is_one = false;
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public Text Stone;
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public Text Coin;
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public Text Ore;
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public Text Forging;
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public Button StoneBtn;
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public Button CoinBtn;
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public Button OreBtn;
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public Button ForgingBtn;
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public GameObject AssetDetails;
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void Start()
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{
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if (Promptmgr.Main_AsstePanel == null)
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{
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Promptmgr.Main_AsstePanel = this;
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Stone.text = PlayerManager.Instance.Stones.ToString();
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Forging.text = PlayerManager.Instance.Forging.ToString();
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Coin.text = PlayerManager.Instance.Coins.ToString();
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Ore.text = PlayerManager.Instance.Ore.ToString();
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Promptmgr.Main_AsstePanel.is_one = true;
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// Promptmgr.Main_AsstePanel.InvokeRepeating("Tloding", 1.0f, 1.0f);
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}
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AssetDetails.gameObject.SetActive(false);
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StoneBtn.onClick.AddListener(AsClick);
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CoinBtn.onClick.AddListener(AsClick);
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OreBtn.onClick.AddListener(AsClick);
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ForgingBtn.onClick.AddListener(AsClick);
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}
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public void AsClick()
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{
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Debug.Log("µã»÷×ʲúÃ÷ϸ°´Å¥");
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AssetDetails.gameObject.SetActive(true);
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}
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public void CloseClick()
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{
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AssetDetails.gameObject.SetActive(false);
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}
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public void SetStoneText(float num)
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{
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if (Stone != null)
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{
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Stone.text = num.ToString();
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}
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}
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public void SetCoinText(float num)
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{
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if (Coin != null)
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{
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Coin.text = num.ToString();
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}
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}
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public void SetOreText(float num)
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{
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if (Ore != null)
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{
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Ore.text = num.ToString();
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}
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}
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public void SetForgingText(float num)
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{
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if (Forging != null)
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{
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Forging.text = num.ToString();
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}
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}
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private void Update()
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{
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Stone.text = PlayerManager.Instance.Stones.ToString();
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Coin.text = PlayerManager.Instance.Coins.ToString();
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Ore.text = PlayerManager.Instance.Ore.ToString();
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Forging.text = PlayerManager.Instance.Forging.ToString();
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}
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}
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