Cute_demon_attacks/meng_yao/Assets/script/ConnactServer/JinShaBuy.cs
2024-11-02 23:00:54 +08:00

125 lines
3.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[Serializable]
public class RootObject
{
public List<Item> List;
public int ErrorCode;
public string ErrorMessage;
}
public class JinShaBuy : mount
{
public int number=1;
public int max = 10;
public override void Awake()
{
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void Show_buy(string IconPath,int CurrencyId,int Num)//购买弹窗
{
List<BoxType> boxTypes = new List<BoxType>();
boxTypes.Add(new BoxType { Name = "account_number", textName = "道具兑换道具", Type = 10, is_required = false, icon = LoadSprite(IconPath),icon2 = LoadSprite(mount.mountitem.itemDataList[CurrencyId].IconPath) });
boxTypes.Add(new BoxType { Name = "account_number", textName = " 数量:", prompt = "请输入购买数量", Type = 6, is_required = false});
boxTypes.Add(new BoxType { Name = "submit", textName = " 取消购买 ", Type = 2 });
GameObject gameObject = add_pop_up(true);//生成弹窗母体
gameObject.GetComponent<input_box_pop_up_window>().minHeight = 800;//设置最低高度
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "购买");//测试输入框回调处理
UpdateText(gameObjects[1].GetComponent<input_box_pop_up_window_item>().contentobj.GetComponent<Text>());
gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
{
if (type == 0)
{
if (number>1)
{
number--;
UpdateText(gameObjects[1].GetComponent<input_box_pop_up_window_item>().contentobj.GetComponent<Text>());
Debug.Log("减少");
Debug.Log(number);
}
}
else if (type == 1)
{
if (number < max)
{
number++;
UpdateText(gameObjects[1].GetComponent<input_box_pop_up_window_item>().contentobj.GetComponent<Text>());
Debug.Log("增加");
Debug.Log(number);
}
}
else if (type == 2)
{
if (number!= max)
{
number=max;
UpdateText(gameObjects[1].GetComponent<input_box_pop_up_window_item>().contentobj.GetComponent<Text>());
Debug.Log("Max");
Debug.Log(number);
}
}
});
gameObjects[2].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
{
if (type == 0)
{
gameObject.GetComponent<input_box_pop_up_window>().destroy();
}
else if (type == 1)
{
Debug.Log(Num);
GenerateForFisherElf generateForFisherElf = new GenerateForFisherElf(); // 购买矿工
generateForFisherElf.Num = Num;
generateForFisherElf.Count =Convert.ToInt32( boxTypes[1].content);
string response = await web.SendRequest(web.URL+ "/Voucher/GenerateForMinerElf", "POST", JsonUtility.ToJson(generateForFisherElf));
Debug.Log(response);
Debug.Log(boxTypes[1].content);
//number = int.Parse(boxTypes[0].content);
}
});
}
void UpdateText(Text text)
{
Debug.Log(text.text);
text.text = number.ToString();
}
}