Cute_demon_attacks/meng_yao/Assets/script/Manager/JumpScene.cs
2024-10-28 22:05:14 +08:00

41 lines
1.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class JumpScene
{
public static string Choose_the_main_character= "Choose_the_main_character";
public static string clan_slices ="clan_slices";
public static string cultivation_gem_island_slices= "cultivation_gem_island_slices";
public static string cultivation_gold_coin_Island= "cultivation_gold_coin_Island";
public static string cultivation_Jinsha_mine_slices = "cultivation_Jinsha_mine_slices";
public static string develop_Scene= "develop_Scene";
public static string develop_the_main_interface_slices= "develop_the_main_interface_slices";
public static string eco_tree_achievement = "eco_tree_achievement";
public static string ecological_tree_network_wide_data_slices = "ecological_tree_network_wide_data_slices";
public static string envirmentTreeReward_Scene= "envirmentTreeReward_Scene";
public static string fight_slices = "fight_slices";
public static string first_charge_slices= "first_charge_slices";
public static string forging_slices= "forging_slices";
public static string general_slices= "general_slices";
public static string heroBg = "heroBg";
public static string heroes_Pavilion_slices = "heroes_Pavilion_slices";
public static string list_scene= "list_scene";
public static string loading= "loading";
public static string lock_demon_tower= "lock_demon_tower";
public static string main_scene = "main_scene";
public static string mining_goldCoin_Scene = "mining_goldCoin_Scene";
public static string Obtain_power_ups = "Obtain power-ups";
public static string personalinformation_slices = "personalinformation_slices";
public static string shop_scene= "shop_scene";
public static string signin= "signin";
public static string upLevel_Scene= "upLevel_Scene";
// Start is called before the first frame update
}