78 lines
1.8 KiB
C#
78 lines
1.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class AssetsPanel : MonoBehaviour
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{
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[Header("按钮,记得对应关系")]
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public Button but1;
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public Button but2;
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public Button but3;
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public Button but4;
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[Header("按下按钮显示的panel,目前是同一个")]
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public GameObject mygameObject;
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public bool is_one = false;
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public Text Stone;
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public Text Coin;
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public Text Ore;
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public Text Forging;
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public Text UserName;
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public Text UserID;
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public Image UserHead;
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public Text PersonaText;
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public Text PersonID;
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// Start is called before the first frame update
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void Start()
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{
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if (but1 != null)
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{
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but1.onClick.AddListener(() =>
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{
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mygameObject.GetComponent<Asset_Details>().ShowPanel(2);
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});
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}
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if (but2 != null)
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{
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but2.onClick.AddListener(() => {
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mygameObject.GetComponent<Asset_Details>().ShowPanel(1);
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});
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}
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if (but3 != null)
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{
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but3.onClick.AddListener(() => {
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mygameObject.GetComponent<Asset_Details>().ShowPanel(3);
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});
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}
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if (but4 != null)
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{
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but4.onClick.AddListener(() => {
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mygameObject.GetComponent<Asset_Details>().ShowPanel(4);
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});
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}
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UpdateTaxt();
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}
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async void UpdateTaxt()
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{
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PlayerInfoData _PlayerInfoData = await Scene_main_jiekou.instance.PlayerInfos();
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Stone.text = _PlayerInfoData.gem.ToString();
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Coin.text = _PlayerInfoData.gold.ToString();
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Ore.text = _PlayerInfoData.water.ToString();
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Forging.text = _PlayerInfoData.forge.ToString();
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}
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}
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