106 lines
2.3 KiB
C#
106 lines
2.3 KiB
C#
using System.Collections;
|
||
using System.Collections.Generic;
|
||
using Unity.VisualScripting;
|
||
using UnityEngine;
|
||
using UnityEngine.UI;
|
||
|
||
public class AssetsPanel : MonoBehaviour
|
||
{
|
||
[Header("按钮,记得对应关系")]
|
||
public Button but1;
|
||
public Button but2;
|
||
public Button but3;
|
||
public Button but4;
|
||
[Header("按下按钮显示的panel,目前是同一个")]
|
||
public GameObject mygameObject;
|
||
|
||
|
||
public bool is_one = false;
|
||
public Text Stone;
|
||
public Text Coin;
|
||
public Text Ore;
|
||
public Text Forging;
|
||
|
||
|
||
|
||
|
||
private bool isUpdating=false;
|
||
// Start is called before the first frame update
|
||
|
||
private void Awake()
|
||
{
|
||
|
||
}
|
||
|
||
void Start()
|
||
{
|
||
UpDateText();
|
||
|
||
if (but1 != null)
|
||
{
|
||
but1.onClick.AddListener(() =>
|
||
{
|
||
mygameObject.GetComponent<Asset_Details>().ShowPanel(2);
|
||
});
|
||
}
|
||
|
||
if (but2 != null)
|
||
{
|
||
but2.onClick.AddListener(() => {
|
||
mygameObject.GetComponent<Asset_Details>().ShowPanel(1);
|
||
});
|
||
}
|
||
|
||
if (but3 != null)
|
||
{
|
||
but3.onClick.AddListener(() => {
|
||
mygameObject.GetComponent<Asset_Details>().ShowPanel(4);
|
||
});
|
||
}
|
||
|
||
if (but4 != null)
|
||
{
|
||
but4.onClick.AddListener(() => {
|
||
mygameObject.GetComponent<Asset_Details>().ShowPanel(3);
|
||
});
|
||
}
|
||
|
||
InvokeRepeating("UpDateText", 1f,1f);
|
||
|
||
}
|
||
|
||
|
||
private void UpDateText()
|
||
{
|
||
// 如果正在执行异步操作,直接返回,不进行重复调用
|
||
if (isUpdating)
|
||
return;
|
||
UpdateTaxt();
|
||
}
|
||
|
||
async void UpdateTaxt()
|
||
{
|
||
isUpdating = true;
|
||
CapitalbalanceIndefo CapitalbalanceData = await Scene_main_jiekou.instance.CapitalbalanceInfos();
|
||
Stone.text = CapitalbalanceData.data.gem.ToString("F2");
|
||
Coin.text = CapitalbalanceData.data.gold.ToString("F2");
|
||
Ore.text = CapitalbalanceData.data.water.ToString("F2");
|
||
Forging.text = CapitalbalanceData.data.forge.ToString("F2");
|
||
CapitalbalanceData = null;
|
||
// 异步操作完成,标记为未执行
|
||
isUpdating = false;
|
||
}
|
||
|
||
private void OnEnable()
|
||
{
|
||
InvokeRepeating("UpDateText", 1f, 1f);
|
||
}
|
||
|
||
private void OnDisable()
|
||
{
|
||
CancelInvoke("UpDateText");
|
||
}
|
||
|
||
|
||
}
|