Cute_demon_attacks/meng_yao/Assets/communal/mount.cs
2024-10-30 04:46:20 +08:00

70 lines
2.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public struct Register
{
public string Phone;
public string Code;
}
public class mount : MonoBehaviour
{
public static mount mountitem;
// Start is called before the first frame update
void Awake()
{
mountitem = this;
DontDestroyOnLoad(this);
//mountitem.login_screen();
}
public GameObject add_pop_up(bool is_force = false)//添加弹窗
{
GameObject prefab = Resources.Load<GameObject>("preform/gui/pop_up_ui");
GameObject ranking_list_item = Instantiate(prefab, this.transform);
ranking_list_item.GetComponent<input_box_pop_up_window>().is_force = is_force;
return ranking_list_item;
}
//0 输入框
//1 输入框带按钮
//2 取消按钮 确定按钮
//3 购买人才item
//4 购买人才文字消息
public void login_screen()//注册界面
{
List<BoxType> boxTypes = new List<BoxType>();
boxTypes.Add(new BoxType { Name = "account_number", textName = " 手机号", prompt= "请输入手机号", Type = 1, is_required = true });
boxTypes.Add(new BoxType { Name = "verification_code", textName = " 验证码 ", prompt = "请输入验证码", Type = 0, is_required = true });
boxTypes.Add(new BoxType { Name = "submit", textName = " 取消确定 ",Type = 2});
GameObject gameObject = add_pop_up(true);//生成弹窗母体
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "注册");//测试输入框回调处理
gameObjects[0].GetComponent<input_box_pop_up_window_item>().register_click((BoxType boxType,int type) =>//手机号获取验证码点击
{
if (boxType.is_required && string.IsNullOrWhiteSpace(boxType.content)) {
Promptmgr.Instance.PromptBubble("请不要" + boxType.textName + "为空");
return; }
Debug.Log("获取验证码");
});
gameObjects[2].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
{
if (type == 0){
Destroy(gameObject);
}
else if (type == 1){
Register register = new Register();
register.Phone = boxTypes[0].content;
register.Code = boxTypes[0].content;
string jsonString = JsonUtility.ToJson(register);
string response = await web.SendRequest("http://47.109.133.52/Player/Register", "POST", jsonString);
Debug.Log(response);
}
});
}
}