84 lines
2.7 KiB
C#
84 lines
2.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Net.NetworkInformation;
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using UnityEngine;
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using UnityEngine.UI;
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public struct Login
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{
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public string phonenumble;
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}
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public class Logo_in : mount
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{
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public Slider sceneslider;
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public Button logo_inbtn;
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// Start is called before the first frame update
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void Start()
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{
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//sceneslider.gameObject.SetActive(false);
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//logo_inbtn.onClick.AddListener(ShowLogoin);
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login_in_screen();
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}
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void ShowLogoin()
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{
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login_in_screen();
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}
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public void login_in_screen()//登录界面
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{
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List<BoxType> boxTypes = new List<BoxType>();
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boxTypes.Add(new BoxType { Name = "account_number", textName = " 手机号", prompt = "请输入手机号", Type = 1, is_required = true });
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boxTypes.Add(new BoxType { Name = "verification_code", textName = " 验证码", prompt = "请输入验证码", Type = 0, is_required = true });
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boxTypes.Add(new BoxType { Name = "submit", textName = " 取消确定 ", Type = 5 });
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GameObject gameObject = add_pop_up(true);//生成弹窗母体
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "登录");//测试输入框回调处理
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//gameObjects[0].GetComponent<input_box_pop_up_window_item>().register_click((BoxType boxType, int type) =>//手机号获取验证码点击
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//{
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// if (boxType.is_required && string.IsNullOrWhiteSpace(boxType.content))
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// {
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// Promptmgr.Instance.PromptBubble("请不要" + boxType.textName + "为空");
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// return;
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// }
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// Debug.Log("获取验证码");
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//});
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gameObjects[2].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
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{
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if (type == 0)//注册
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{
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Login login = new Login();
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login.phonenumble = boxTypes[0].prompt;
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//register.Code = boxTypes[0].content;
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string jsonString = JsonUtility.ToJson(login);
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string response = await web.SendRequest("http://47.109.133.52/Player/Register", "POST", jsonString);
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Debug.Log(response);
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}
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else if (type == 1)//登录
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{
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Login login = new Login();
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login.phonenumble = boxTypes[0].prompt;
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//register.Code = boxTypes[0].content;
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string jsonString = JsonUtility.ToJson(login);
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string response = await web.SendRequest("http://47.109.133.52/Player/Login", "POST", jsonString);
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Debug.Log(response);
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}
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});
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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