Cute_demon_attacks/meng_yao/Assets/communal/mount.cs
舒荣森 67fd05c93a add
2024-10-31 20:29:55 +08:00

121 lines
3.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using Unity.VisualScripting;
using UnityEngine;
using static UnityEditor.PlayerSettings;
[System.Serializable]
public struct Register
{
public string Phone;
}
public struct AddGold
{
public int Gold;
}
public struct Login
{
public string Phone;
}
public struct GetListByPhone
{
public string Phone;
}
public class mount : MonoBehaviour
{
public static mount mountitem;
// Start is called before the first frame update
public virtual void Awake()
{
mountitem = this;
DontDestroyOnLoad(this);
//mountitem.login_screen();
}
private async void Start()
{
//AddGold AddGold = new AddGold();
//AddGold.Gold = 100;
//string jsonString1 = JsonUtility.ToJson(AddGold);
//string response_1 = await web.SendRequest(web.URL + "/Player/Login", "POST", jsonString1);
//de
//Login register = new Login();
//register.phonenumble = "13667637952";
//string jsonString = JsonUtility.ToJson(register);
//string response_1 = await web.SendRequest("http://47.109.133.52/Player/Login", "POST", jsonString);
//Register register = new Register();
//register.Phone = "13667637952";
//string jsonString = JsonUtility.ToJson(register);
//string response_1 = await web.SendRequest("http://47.109.133.52/Player/Login", "POST", jsonString);
//Debug.Log(response_1);
//string response_2 = await web.SendRequest("http://47.109.133.52/MinerElf/GetList", "POST");
//Debug.Log(response_2);
}
public GameObject add_pop_up(bool is_force = false)//Ìí¼Óµ¯´°
{
GameObject prefab = Resources.Load<GameObject>("preform/gui/pop_up_ui");
GameObject ranking_list_item = Instantiate(prefab, this.transform);
ranking_list_item.GetComponent<input_box_pop_up_window>().is_force = is_force;
return ranking_list_item;
}
//0 ÊäÈë¿ò
//1 ÊäÈë¿ò´ø°´Å¥
//2 È¡Ïû°´Å¥ È·¶¨°´Å¥
//3 ¹ºÂòÈ˲Åitem
//4 ¹ºÂòÈ˲ÅÎÄ×ÖÏûÏ¢
public void login_screen()//×¢²á½çÃæ
{
List<BoxType> boxTypes = new List<BoxType>();
boxTypes.Add(new BoxType { Name = "account_number", textName = " ÊÖ»úºÅ", prompt= "ÇëÊäÈëÊÖ»úºÅ", Type = 1, is_required = true });
boxTypes.Add(new BoxType { Name = "verification_code", textName = " ÑéÖ¤Âë ", prompt = "ÇëÊäÈëÑéÖ¤Âë", Type = 0, is_required = true });
boxTypes.Add(new BoxType { Name = "submit", textName = " È¡ÏûÈ·¶¨ ",Type = 2});
GameObject gameObject = add_pop_up(true);//Éú³Éµ¯´°Ä¸Ìå
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "×¢²á");//²âÊÔÊäÈë¿ò»Øµ÷´¦Àí
gameObjects[0].GetComponent<input_box_pop_up_window_item>().register_click((BoxType boxType,int type) =>//ÊÖ»úºÅ»ñÈ¡ÑéÖ¤Âëµã»÷
{
if (boxType.is_required && string.IsNullOrWhiteSpace(boxType.content)) {
Promptmgr.Instance.PromptBubble("Çë²»Òª" + boxType.textName + "Ϊ¿Õ");
return; }
Debug.Log("»ñÈ¡ÑéÖ¤Âë");
});
gameObjects[2].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//µÇ¼ȷ¶¨»òÈ¡Ïû
{
if (type == 0){
gameObject.GetComponent<input_box_pop_up_window>().destroy();
}
else if (type == 1){
Register register = new Register();
register.Phone = boxTypes[0].content;
//register.Code = boxTypes[0].content;
string jsonString = JsonUtility.ToJson(register);
string response = await web.SendRequest("http://47.109.133.52/Player/Register", "POST", jsonString);
Debug.Log(response);
}
});
}
}