Cute_demon_attacks/meng_yao/Assets/script/Manager/JumpScene.cs
2024-11-14 20:14:49 +08:00

46 lines
2.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class JumpScene
{
public static int jumpbool = 2;
public static string lodingid = "1";
public const string scene_Main = "scene_Main";
public const string scene_forging = "scene_forging";
public const string Choose_the_main_character= "Choose_the_main_character";
public const string clan_slices ="clan_slices";
public const string cultivation_gem_island_slices= "cultivation_gem_island_slices";
public const string cultivation_gold_coin_Island= "cultivation_gold_coin_Island";
public const string cultivation_Jinsha_mine_slices = "cultivation_Jinsha_mine_slices";
public const string develop_Scene= "develop_Scene";
public const string develop_the_main_interface_slices= "develop_the_main_interface_slices";
public const string eco_tree_achievement = "eco_tree_achievement";
public const string ecological_tree_network_wide_data_slices = "ecological_tree_network_wide_data_slices";
public const string envirmentTreeReward_Scene= "envirmentTreeReward_Scene";
public const string fight_slices = "fight_slices";
public const string first_charge_slices= "first_charge_slices";
public const string forging_slices= "forging_slices";
public const string general_slices= "general_slices";
public const string heroBg = "heroBg";
public const string heroes_Pavilion_slices = "heroes_Pavilion_slices";
public const string list_scene= "list_scene";
public const string loading= "loading";
public const string lock_demon_tower= "lock_demon_tower";
public const string main_scene = "main_scene";
public const string mining_goldCoin_Scene = "mining_goldCoin_Scene";
public const string Obtain_power_ups = "Obtain power-ups";
public const string personalinformation_slices = "personalinformation_slices";
public const string shop_scene= "shop_scene";
public const string signin= "signin";
public const string upLevel_Scene= "upLevel_Scene";
public const string EcoTree = "eco_tree";
public const string cultivation_diamond_mines_slices = "cultivation_diamond_mines_slices";
// Start is called before the first frame update
}