81 lines
1.9 KiB
C#
81 lines
1.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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public class RootObject
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{
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public List<Item> List;
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public int ErrorCode;
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public string ErrorMessage;
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}
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[Serializable]
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public class Item
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{
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public int Id;
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public int Num;
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public string Name;
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public int ActivateValue;
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public int StoreValue;
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public float Yield;
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public int Limit;
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public int EndureTime;
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public List<float> ReferrerBouns;
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public string CreateDateTime;
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}
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public class JinShaBuy : mount
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{
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public int number=1;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void Show_buy()//注册界面
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{
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List<BoxType> boxTypes = new List<BoxType>();
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boxTypes.Add(new BoxType { Name = "account_number", textName = " 数量", prompt = "请输入购买数量", Type = 6, is_required = true });
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boxTypes.Add(new BoxType { Name = "submit", textName = " 取消购买 ", Type = 2 });
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GameObject gameObject = add_pop_up(true);//生成弹窗母体
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "购买");//测试输入框回调处理
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gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
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{
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if (type == 0)
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{
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gameObject.GetComponent<input_box_pop_up_window>().destroy();
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}
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else if (type == 1)
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{
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string response = await web.SendRequest("http://47.109.133.52/MinerElf/GetList", "POST");
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Debug.Log(response);
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Debug.Log(boxTypes[1].content);
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//number = int.Parse(boxTypes[0].content);
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}
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});
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}
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}
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