Cute_demon_attacks/meng_yao/Assets/script/scene_Main/WaterDrop.cs

41 lines
860 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
public class WaterDrop : MonoBehaviour
{
public Button DropBtn;
public Transform targetPosition; // Ä¿±êλÖÃ
public float flyDuration = 1f; // ·ÉÐгÖÐøʱ¼ä
public int id;
void Start()
{
DropBtn =GetComponent<Button>();
DropBtn.onClick.AddListener(DropClick);
}
async void DropClick()
{
bool succefful = await Scene_main_jiekou.instance.TreeGetWaters(id, "string");
if (succefful)
{
transform.DOMove(targetPosition.position, flyDuration)
.OnComplete(() =>
Destroy(this.gameObject)
);
}
}
// Update is called once per frame
void Update()
{
}
}