35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CharacterClick : MonoBehaviour
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{
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public Role role;
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[Header("点击出现的详情")] public GameObject panelPrefab;
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private void OnMouseDown()
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{
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// 确保父节点的碰撞体是 Trigger 类型
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Collider2D parentCollider = GetComponent<Collider2D>();
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if (parentCollider != null && parentCollider.isTrigger)
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{
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// parentCollider.enabled = true;
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// 射线检测鼠标点击的物体是父节点
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Vector2 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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RaycastHit2D hit = Physics2D.Raycast(mousePosition, Vector2.zero);
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if (hit.collider != null && hit.collider.gameObject == gameObject)
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{
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Debug.Log("点击了父节点");
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// 在这里处理点击事件
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GameObject instantiatedPanel= GameObject.Instantiate(panelPrefab, GameObject.Find("Canvas").transform);
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RectTransform panelRect = instantiatedPanel.GetComponent<RectTransform>();
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// 确保生成的面板不会挡住父物体
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panelRect.SetAsLastSibling(); // 将面板放到 Canvas 层级的最上层
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}
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}
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}
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}
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