129 lines
2.8 KiB
Plaintext
129 lines
2.8 KiB
Plaintext
Shader "Custom/yuan"
|
||
{
|
||
Properties
|
||
{
|
||
_R("Radius_R", Range(0,1)) = 0.5
|
||
_Blur("virtual_Range", Range(0,100)) = 100
|
||
|
||
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
|
||
_Color("Tint", Color) = (1,1,1,1)
|
||
|
||
_StencilComp("Stencil Comparison", Float) = 8
|
||
_Stencil("Stencil ID", Float) = 0
|
||
_StencilOp("Stencil Operation", Float) = 0
|
||
_StencilWriteMask("Stencil Write Mask", Float) = 255
|
||
_StencilReadMask("Stencil Read Mask", Float) = 255
|
||
|
||
_ColorMask("Color Mask", Float) = 15
|
||
|
||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip("Use Alpha Clip", Float) = 0
|
||
}
|
||
|
||
SubShader
|
||
{
|
||
Tags
|
||
{
|
||
"Queue" = "Transparent"
|
||
"IgnoreProjector" = "True"
|
||
"RenderType" = "Transparent"
|
||
"PreviewType" = "Plane"
|
||
"CanUseSpriteAtlas" = "True"
|
||
}
|
||
|
||
Stencil
|
||
{
|
||
Ref[_Stencil]
|
||
Comp[_StencilComp]
|
||
Pass[_StencilOp]
|
||
ReadMask[_StencilReadMask]
|
||
WriteMask[_StencilWriteMask]
|
||
}
|
||
|
||
Cull Off
|
||
Lighting Off
|
||
ZWrite Off
|
||
ZTest[unity_GUIZTestMode]
|
||
Blend SrcAlpha OneMinusSrcAlpha
|
||
ColorMask[_ColorMask]
|
||
|
||
Pass
|
||
{
|
||
Name "Default"
|
||
CGPROGRAM
|
||
#pragma vertex vert
|
||
#pragma fragment frag
|
||
#pragma target 2.0
|
||
|
||
#include "UnityCG.cginc"
|
||
#include "UnityUI.cginc"
|
||
|
||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||
|
||
struct appdata_t
|
||
{
|
||
float4 vertex : POSITION;
|
||
float4 color : COLOR;
|
||
float2 texcoord : TEXCOORD0;
|
||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||
};
|
||
|
||
struct v2f
|
||
{
|
||
float4 vertex : SV_POSITION;
|
||
fixed4 color : COLOR;
|
||
float2 texcoord : TEXCOORD0;
|
||
float4 worldPosition : TEXCOORD1;
|
||
UNITY_VERTEX_OUTPUT_STEREO
|
||
};
|
||
|
||
fixed4 _Color;
|
||
fixed4 _TextureSampleAdd;
|
||
float4 _ClipRect;
|
||
float _R;
|
||
float _X;
|
||
float _Y;
|
||
float _Blur;
|
||
|
||
v2f vert(appdata_t v)
|
||
{
|
||
v2f OUT;
|
||
UNITY_SETUP_INSTANCE_ID(v);
|
||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
||
OUT.worldPosition = v.vertex;
|
||
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
|
||
|
||
OUT.texcoord = v.texcoord;
|
||
|
||
OUT.color = v.color * _Color;
|
||
return OUT;
|
||
}
|
||
|
||
sampler2D _MainTex;
|
||
|
||
fixed4 frag(v2f IN) : SV_Target
|
||
{
|
||
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
|
||
|
||
#ifdef UNITY_UI_CLIP_RECT
|
||
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
||
#endif
|
||
|
||
#ifdef UNITY_UI_ALPHACLIP
|
||
clip(color.a - 0.001);
|
||
#endif
|
||
|
||
//Բ<><D4B2>
|
||
float x = IN.texcoord.x - 0.5f;
|
||
float y = IN.texcoord.y - 0.5f;
|
||
float lerp = (1 - _Blur * (_R * _R - (x * x + y * y))) * color.a;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>룬ͼƬ<CDBC><C6AC>Ե<EFBFBD><D4B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Եľ<D4B5><C4BE><EFBFBD>
|
||
color.a = (color.a - lerp) * step(x * x + y * y, _R * _R);//<2F><><EFBFBD><EFBFBD> _R*_R<(x*x + y * y)<29><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0<><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD><F2A3ACB7><EFBFBD> 1<><31>
|
||
|
||
return color;
|
||
}
|
||
ENDCG
|
||
}
|
||
}
|
||
FallBack "Diffuse"
|
||
}
|