77 lines
1.9 KiB
C#
77 lines
1.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class AssetsPanel : MonoBehaviour
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{
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[Header("按钮,记得对应关系")]
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public Button but1;
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public Button but2;
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public Button but3;
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public Button but4;
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[Header("按下按钮显示的panel,目前是同一个")]
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public GameObject mygameObject;
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public bool is_one = false;
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public Text Stone;
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public Text Coin;
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public Text Ore;
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public Text Forging;
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public Text UserName;
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public Text UserID;
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public Image UserHead;
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// Start is called before the first frame update
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void Start()
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{
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if (but1 != null)
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{
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but1.onClick.AddListener(() => {
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mygameObject.SetActive(true);
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});
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}
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if (but2 != null)
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{
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but2.onClick.AddListener(() => {
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mygameObject.SetActive(true);
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});
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}
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if (but3 != null)
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{
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but3.onClick.AddListener(() => {
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mygameObject.SetActive(true);
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});
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}
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if (but4 != null)
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{
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but4.onClick.AddListener(() => {
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mygameObject.SetActive(true);
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});
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}
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UpdateTaxt();
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}
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async void UpdateTaxt()
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{
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PlayerInfoData info=await Scene_main_jiekou.instance.PlayerInfos();
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Stone.text = Scene_main_jiekou.instance.infoData.gem.ToString();
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Coin.text = Scene_main_jiekou.instance.infoData.gold.ToString();
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Ore.text = Scene_main_jiekou.instance.infoData.water.ToString();
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Forging.text = Scene_main_jiekou.instance.infoData.forge.ToString();
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UserName.text = Scene_main_jiekou.instance.infoData.nickname.ToString();
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UserID.text = Scene_main_jiekou.instance.infoData.uid.ToString();
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}
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}
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