Cute_demon_attacks/meng_yao/Assets/script/Panel/AssestPanel.cs
2024-11-04 06:56:09 +08:00

79 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class AssestPanel : MonoBehaviour
{
public static AssestPanel instance;
public Text Stone;
public Text Coin;
public Text Ore;
public Text Forging;
void Start()
{
instance = this;
Stone.text = PlayerManager.Instance.Stones.ToString();
Forging.text=PlayerManager.Instance.Forging.ToString();
Coin.text=PlayerManager.Instance.Coins.ToString();
Ore.text=PlayerManager.Instance.Ore.ToString();
InvokeRepeating("ExecuteTask", 1.0f, 1.0f);
loding();
}
public async void loding()
{
Login login = new Login();
login.Phone = "111";
await web.SendRequest(web.URL + "/Player/Login", "POST", JsonUtility.ToJson(login));
}
async void ExecuteTask()
{
string userponse = await web.SendRequest(web.URL + "/Player/GetInfo", "POST");
//Debug.Log(userponse.ToString());
infopyler res = JsonUtility.FromJson<infopyler>(userponse);
SetCoinText(res.Info.Gold);
SetStoneText(res.Info.Gem);
}
public void SetStoneText(float num)
{
if (Stone!=null)
{
Stone.text=num.ToString();
}
}
public void SetCoinText(float num)
{
if (Coin != null)
{
Coin.text = num.ToString();
}
}
public void SetOreText(float num)
{
if (Ore != null)
{
Ore.text = num.ToString();
}
}
public void SetForgingText(float num)
{
if (Forging != null)
{
Forging.text = num.ToString();
}
}
}