41 lines
809 B
C#
41 lines
809 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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using UnityEngine.SceneManagement;
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public class UIScreenMgr : MonoBehaviour
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{
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public static UIScreenMgr instance;
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public GameObject[] screens;
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// Start is called before the first frame update
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void Start()
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{
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ShowScreen(JumpScene.jumpbool);
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instance = this;
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}
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public void ShowScreen(int index)
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{
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// 隐藏所有界面
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foreach (GameObject screen in screens)
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{
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screen.SetActive(false);
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}
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// 显示指定的界面
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if (index >= 0 && index < screens.Length)
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{
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screens[index].SetActive(true);
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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