Cute_demon_attacks/meng_yao/Assets/script/TanChuang/Customer_serviceTanchuang.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using Newtonsoft.Json.Bson;
public class Customer_serviceTanchuang : mount
{
public Button Kfbtn;
public Transform canvas;
public Button LogoutBtn;
public Button TransferBtn;
public GameObject transferPassword;
// Start is called before the first frame update
void Start()
{
Kfbtn.onClick.AddListener(Display_pop_up_window);
LogoutBtn.onClick.AddListener(LogoutClick);
TransferBtn.onClick.AddListener(transferClick);
}
private void LogoutClick()
{
List<BoxType> boxTypes = new List<BoxType>();
boxTypes.Add(new BoxType { Name = "", prompt = "确认", Type = 13, content = "确认注销" });
boxTypes.Add(new BoxType { Name = "submit", textName = " 取消确定 ", prompt = "取消", Type = 2 });
GameObject gameObject = add_pop_up();
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "注销账号");//测试输入框回调处理
gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
{
if (type == 0)//取消
{
gameObject.GetComponent<input_box_pop_up_window>().destroy();
}
else if (type == 1)//提交
{
bool issucceffull = await Scene_main_jiekou.instance.Cancellations();
if (issucceffull)
{
PlayerPrefs.DeleteKey("UserToken");
SceneManager.LoadScene(0);
}
else
{
Debug.Log("注销失败");
}
}
});
}
private void transferClick()
{
Instantiate(transferPassword, canvas);
}
private void Display_pop_up_window()//联系客服界面
{
List<BoxType> boxTypes = new List<BoxType>();
boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 13, content = "客服联系方式qq5649846541654" });
boxTypes.Add(new BoxType { Name = "", prompt = "确认", Type = 11 });
GameObject gameObject = add_pop_up();
gameObject.transform.position = new Vector3(Screen.width / 2, Screen.height / 2, 0);
gameObject.transform.SetParent(canvas);
gameObject.GetComponent<input_box_pop_up_window>().minHeight = 300;//设置最低高度
gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);//设置滚动模式为滚动
//gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);//设置滚动模式为自动填充
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "联系客服");//测试输入框回调处理
Clipboard.CopyToClipboard("5649846541654");
gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
{
if (type == 1)
{
gameObject.GetComponent<input_box_pop_up_window>().destroy();
}
});
}
// Update is called once per frame
void Update()
{
}
}