95 lines
2.2 KiB
C#
95 lines
2.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class AssestPanel : MonoBehaviour
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{
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public bool is_one = false;
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public Text Stone;
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public Text Coin;
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public Text Ore;
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public Text Forging;
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public Button StoneBtn;
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public Button CoinBtn;
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public Button OreBtn;
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public Button ForgingBtn;
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public GameObject AssetDetails;
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void Start()
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{
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if (Promptmgr.assestPanel == null)
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{
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Promptmgr.assestPanel = this;
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Stone.text = PlayerManager.Instance.Stones.ToString();
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Forging.text = PlayerManager.Instance.Forging.ToString();
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Coin.text = PlayerManager.Instance.Coins.ToString();
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Ore.text = PlayerManager.Instance.Ore.ToString();
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Promptmgr.assestPanel.is_one = true;
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Promptmgr.assestPanel.InvokeRepeating("Tloding", 1.0f, 1.0f);
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}
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}
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async void Tloding()
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{
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//string userponse = await web.SendRequest(web.URL + "/Player/GetInfo", "POST");
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// Debug.Log(userponse.ToString());
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// infopyler res = JsonUtility.FromJson<infopyler>(userponse);
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// SetCoinText(res.Info.Gold);
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// SetStoneText(res.Info.Gem);
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// SetOreText(res.Info.Ore);
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// SetForgingText(res.Info.Forge);
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}
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public void SetStoneText(float num)
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{
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if (Stone!=null)
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{
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Stone.text=num.ToString();
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}
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}
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public void SetCoinText(float num)
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{
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if (Coin != null)
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{
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Coin.text = num.ToString();
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}
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}
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public void SetOreText(float num)
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{
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if (Ore != null)
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{
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Ore.text = num.ToString();
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}
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}
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public void SetForgingText(float num)
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{
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if (Forging != null)
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{
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Forging.text = num.ToString();
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}
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}
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private void Update()
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{
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Stone.text = PlayerManager.Instance.Stones.ToString();
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Coin.text = PlayerManager.Instance.Coins.ToString();
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Ore.text = PlayerManager.Instance.Ore.ToString();
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Forging.text = PlayerManager.Instance.Forging.ToString();
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}
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}
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