37 lines
884 B
C#
37 lines
884 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class WateringBtn : MonoBehaviour
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{
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Button wateringBtn;
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void Start()
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{
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wateringBtn = GetComponent<Button>();
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wateringBtn.onClick.AddListener(WateringClick);
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}
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async void WateringClick()
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{
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WateringTreeResponse response = await Scene_main_jiekou.instance.WateringTrees();
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if (response.code == 200)
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{
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Debug.Log("½½Ë®³É¹¦");
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TreeInfo info = await Scene_main_jiekou.instance.TreeInfoS();
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WaterPanel.instance. Updated_interface(info);
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WaterPanel.instance.Updated_water(info);
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}
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else
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{
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Promptmgr.Instance.PromptBubble(response.message);
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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