Cute_demon_attacks/meng_yao/Assets/script/A_Fight/cardPlace.cs
2024-12-09 11:56:41 +08:00

52 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class cardPlace : MonoBehaviour
{
private Transform parent;
public GameObject tower;
public bool isInTrigger { get; set; }
// Start is called before the first frame update
private void Start()
{
isInTrigger = false;
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (!isInTrigger)
{
//Debug.Log("物体第一次进入触发器");
isInTrigger = true;
}
}
private void OnTriggerExit2D(Collider2D collision)
{
if (isInTrigger)
{
//Debug.Log("物体退出触发器");
isInTrigger = false;
}
}
private void OnTriggerStay2D(Collider2D collision)
{
// 仅在物体持续在触发器内时,执行某些操作
if (isInTrigger)
{
//Debug.Log("物体持续在触发器内");
// 在这里进行物体持续在触发器内时的操作
//this.transform.SetParent(collision.transform);
tower = collision.gameObject;
}
}
}