Cute_demon_attacks/meng_yao/Assets/script/Promptmgr.cs
2024-10-28 11:28:49 +08:00

61 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Promptmgr : MonoBehaviour
{
public static Promptmgr Instance;
private GameObject PromptPrefab;
private Transform promptpos;
private float movedistance = 400f;//移动的距离
private float moveDuration = 1f;//移动所需的时间
// Start is called before the first frame update
void Start()
{
Instance = this;
DontDestroyOnLoad(this);
PromptPrefab = (GameObject)Resources.Load("Prefabs/Prompt");
}
public void PromptBubble(string message)
{
GameObject proobj = Instantiate(PromptPrefab);
proobj.transform.SetParent(GameObject.Find("Canvas").transform);
proobj.transform.position = new Vector3(540, 1300, 0);
StartCoroutine(MoveUpandDestory(proobj));
Text protext = proobj.transform.Find("Prompttext").GetComponent<Text>(); ;
protext.text = message;
}
IEnumerator MoveUpandDestory(GameObject obj)
{
RectTransform uielement = obj.GetComponent<RectTransform>();
Vector3 startPosition = uielement.anchoredPosition;
Vector3 endPosition = startPosition + new Vector3(0, movedistance, 0);
float elapsedTime = 0f;
while (elapsedTime < moveDuration)
{
uielement.anchoredPosition = Vector3.Lerp(startPosition, endPosition, (elapsedTime / moveDuration));
elapsedTime += Time.deltaTime;
yield return null; // 等待下一帧
}
uielement.anchoredPosition = endPosition; // 确保最终位置准确
// 等待一段时间后销毁
yield return new WaitForSeconds(0.3f); // 可调整的等待时间
Destroy(uielement.gameObject); // 销毁UI元素
}
}