Cute_demon_attacks/meng_yao/Assets/script/JumpScene/JinshaBtn.cs
2024-10-30 01:08:16 +08:00

38 lines
896 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using System;
using DG.Tweening;
public class JinshaBtn : MonoBehaviour
{
public static Action OnSceneMouseBTN;
// Start is called before the first frame update
void Start()
{
OnSceneMouseBTN += JUmpScem;
}
private void OnMouseDown()
{
//SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices);
transform.DOScale(new Vector3(0.5f,0.5f,0.5f),0.3f).SetEase(Ease.OutBack);
StartCoroutine("Magnify");
}
IEnumerator Magnify()
{
transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack);
OnSceneMouseBTN();
return null;
}
void JUmpScem()
{
Debug.Log("====");
SceneGuodu.instance.SlideInAndLoadScene(JumpScene.cultivation_Jinsha_mine_slices);
}
}