Cute_demon_attacks/meng_yao/Assets/script/TanChuang/Lottery.cs

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C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Lottery : MonoBehaviour
{
public GameObject LotteryPanel;
public Button LotteryBtn;
public GameObject petItem;
public Transform Connect;
public List<Sprite> petsp = new List<Sprite>();
public List<PetFightingBtn> fightinglist = new List<PetFightingBtn>();
public Button ClosefightingBtn;
async void Start()
{
LotteryBtn.onClick.AddListener(LotteryClick);
ClosefightingBtn.onClick.AddListener(CloseBtnClick);
Update_itemClick();
}
public void CloseBtnClick()//隐藏所有展示item的btn
{
foreach (PetFightingBtn btn in fightinglist)
{
btn.gameObject.SetActive(false);
}
}
async void Update_itemClick()
{
PetHome info = await Scene_main_jiekou.instance.getPetHomes();
for (int i = 0; i < info.data.items.Count; i++)//给宠物卡片的item传输id名字头像以及将动态生成的卡片的隐藏的方法传过去
{
GameObject obj = GameObject.Instantiate(petItem, Connect);
obj.GetComponent<PetCard>().petName.text = info.data.items[i].name;
obj.GetComponent<PetCard>().petFightingBtn.id = info.data.items[i].id;
obj.GetComponent<PetCard>().petimage.sprite = showSprite(info.data.items[i].name);
obj.GetComponent<PetCard>().petFightingBtn.lottery = this;
fightinglist.Add(obj.GetComponent<PetCard>().petFightingBtn);
}
}
Sprite showSprite(string n)
{
switch (n)
{
case "鼠":
return petsp[0];
break;
case "牛":
return petsp[1];
break;
case "虎":
return petsp[2];
break;
case "兔":
return petsp[3];
break;
case "龙":
return petsp[4];
break;
case "蛇":
return petsp[5];
break;
case "马":
return petsp[6];
break;
case "羊":
return petsp[7];
break;
case "猴":
return petsp[8];
break;
case "鸡":
return petsp[9];
break;
case "狗":
return petsp[10];
break;
case "猪":
return petsp[11];
break;
}
return null;
}
async void LotteryClick()
{
PetAdoptResponse response = await Scene_main_jiekou.instance.PetAdopts();
if (response.code == 200)
{
Update_itemClick();
TreeInfo info = await Scene_main_jiekou.instance.TreeInfoS();
WaterPanel.instance.Updated_water(info);
Debug.Log(response);
}
else
{
Promptmgr.Instance.PromptBubble("水滴余额不足");
}
}
// Update is called once per frame
void Update()
{
}
}