80 lines
3.2 KiB
C#
80 lines
3.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class JumpScene : MonoBehaviour
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{
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public Dictionary<string, string> SceneLoad = new Dictionary<string, string>();
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public static JumpScene instance;
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public string Choose_the_main_character;
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public string clan_slices;
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public string cultivation_gem_island_slices;
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public string cultivation_gold_coin_Island;
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public string cultivation_Jinsha_mine_slices;
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public string develop_Scene;
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public string develop_the_main_interface_slices;
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public string eco_tree_achievement;
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public string ecological_tree_network_wide_data_slices;
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public string envirmentTreeReward_Scene;
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public string fight_slices;
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public string first_charge_slices;
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public string forging_slices;
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public string general_slices;
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public string heroBg;
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public string heroes_Pavilion_slices;
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public string list_scene;
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public string loading;
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public string lock_demon_tower;
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public string main_scene;
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public string mining_goldCoin_Scene;
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public string Obtain_power_ups;
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public string personalinformation_slices;
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public string shop_scene;
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public string signin;
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public string upLevel_Scene;
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// Start is called before the first frame update
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void Start()
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{
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instance = this;
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Init();
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}
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void Init()
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{
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SceneLoad.Add(Choose_the_main_character, "Choose_the_main_character");
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SceneLoad.Add(clan_slices, "clan_slices");
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SceneLoad.Add(cultivation_gem_island_slices, "cultivation_gem_island_slices");
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SceneLoad.Add(cultivation_gold_coin_Island, "cultivation_gold_coin_Island");
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SceneLoad.Add(cultivation_Jinsha_mine_slices, "cultivation_Jinsha_mine_slices");
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SceneLoad.Add(develop_Scene, "develop_Scene");
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SceneLoad.Add(develop_the_main_interface_slices, "develop_the_main_interface_slices");
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SceneLoad.Add(eco_tree_achievement, "eco_tree_achievement");
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SceneLoad.Add(ecological_tree_network_wide_data_slices, "ecological_tree_network_wide_data_slices");
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SceneLoad.Add(envirmentTreeReward_Scene, "envirmentTreeReward_Scene");
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SceneLoad.Add(fight_slices, "fight_slices");
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SceneLoad.Add(first_charge_slices, "first_charge_slices");
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SceneLoad.Add(forging_slices, "forging_slices");
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SceneLoad.Add(general_slices, "general_slices");
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SceneLoad.Add(heroBg, "heroBg");
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SceneLoad.Add(heroes_Pavilion_slices, "heroes_Pavilion_slices");
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SceneLoad.Add(list_scene, "list_scene");
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SceneLoad.Add(loading, "loading");
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SceneLoad.Add(lock_demon_tower, "lock_demon_tower");
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SceneLoad.Add(main_scene, "main_scene");
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SceneLoad.Add(mining_goldCoin_Scene, "mining_goldCoin_Scene");
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SceneLoad.Add(Obtain_power_ups, "Obtain power-ups");
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SceneLoad.Add(personalinformation_slices, "personalinformation_slices");
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SceneLoad.Add(shop_scene, "shop_scene");
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SceneLoad.Add(signin, "signin");
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SceneLoad.Add(upLevel_Scene, "upLevel_Scene");
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}
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public void LoadScene(string load)
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{
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SceneManager.LoadScene(load);
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}
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}
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