Cute_demon_attacks/meng_yao/Assets/script/TanChuang/SignTanchuang.cs
2024-11-14 16:05:27 +08:00

62 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
public class SignTanchuang : MonoBehaviour
{
public GameObject SignPanel;
public Button Signbtn;
public Image hdtxbg;
public RectTransform SignRect;
Vector3 Deflate = new Vector3(0.5f, 0.5f, 0.5f);
public Sprite SignglDownsp;
public Sprite SignglUpsp;
public Transform canvas;
private void Awake()
{
}
void Start()
{
Signbtn.onClick.AddListener(Display_pop_up_window);
SignRect = this.GetComponent<RectTransform>();
SignPanel.gameObject.SetActive(false);
}
private void Display_pop_up_window()
{
SignRect.DOScale(Deflate, 0.3f).SetEase(Ease.OutBack);
hdtxbg.sprite = SignglDownsp;
StartCoroutine(Magnify(SignRect));
SignPanel.gameObject.SetActive(true);
}
public void CloseClick()
{
SignPanel.gameObject.SetActive(false);
}
IEnumerator Magnify(RectTransform allpanel)
{
Debug.Log("Ö´Ðй«¸æµ¯´°Ð­³Ì");
allpanel.DOScale(Vector3.one, 0.8f).SetEase(Ease.OutBack).OnComplete(() =>
{
hdtxbg.sprite = SignglUpsp;
});
yield return null;
}
}