Cute_demon_attacks/meng_yao/Assets/script/serveTestScript/UserModule/goldDestroy.cs
2024-12-06 16:18:17 +08:00

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using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
//级别个人金币销毁
public class goldDestroy : MonoBehaviour
{
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
};
}
public async Task<bool> GoldDestroy()
{
string response = await myWeb.SendRequest(myWeb.URL + "/api/user/gold_destroy", "POST", "{}", CreateHeaders());
Debug.Log("级别个人金币销毁" + response);
//bbbb
myResponse LogoutResponse = JsonConvert.DeserializeObject<myResponse>(response);
bool isSucceed;
if (LogoutResponse.code == 200) { isSucceed = true; } else { isSucceed = false; }
return isSucceed;
}
}