31 lines
791 B
C#
31 lines
791 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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using UnityEngine.SceneManagement;
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public class jinTols : MonoBehaviour
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{
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public GameObject gotoscene;
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public GameObject nowScene;
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public void OnMouseDown()
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{
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//SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices);
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//transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.3f).SetEase(Ease.OutBack);
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StartCoroutine("Magnify");
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}
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IEnumerator Magnify()
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{
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// transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack);
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gotoscene.SetActive(true);
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nowScene.SetActive(false);
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//PlayerPrefs.SetInt("SceneStatus",1);
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//SceneManager.LoadScene(JumpScene.scene_Main);
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return null;
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}
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}
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