Cute_demon_attacks/meng_yao/Assets/script/TanChuang/Lingjiang_Tanchuang.cs
2024-12-25 12:02:14 +08:00

40 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Lingjiang_Tanchuang : mount
{
public Button Kfbtn;
public Transform canvas;
// Start is called before the first frame update
void Start()
{
Kfbtn.onClick.AddListener(Display_pop_up_window);
}
private void Display_pop_up_window()
{
List<BoxType> boxTypes = new List<BoxType>();
boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 13, content = "此功能未开通" });
boxTypes.Add(new BoxType { Name = "", prompt = "确认", Type = 11 });
GameObject gameObject = add_pop_up();
gameObject.transform.position = new Vector3(Screen.width / 2, Screen.height / 2, 0);
gameObject.transform.SetParent(canvas);
gameObject.GetComponent<input_box_pop_up_window>().minHeight = 300;//设置最低高度
gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);//设置滚动模式为滚动
//gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);//设置滚动模式为自动填充
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "绑定提示");//测试输入框回调处理
gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
{
if (type == 1)
{
gameObject.GetComponent<input_box_pop_up_window>().destroy();
}
});
}
// Update is called once per frame
}