Cute_demon_attacks/meng_yao/Assets/script/scene_jinshakuang/roomcontroller.cs

161 lines
3.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using TMPro;
using System.Threading.Tasks;
public class roomcontroller : MonoBehaviour
{
[Header("id")]
public int RoomId;
public Text RoomName;
[Header("精灵的预制体")]
public GameObject fishManPrefab;
[Header("购买的精灵数据")]
public List<VoucherItem> listItem = new List<VoucherItem>();
private GameObject fishMan;//生成的渔船
private minerControl fishManShipContorl;//渔船的控制器
[Header("精灵生成点")]
public Transform startPos;
[Header("精灵终点")]
public Transform endPos;
[Header("房间类型编号")]
public int type;
public float ActivateValue = 0;
public int Num = 0;
public int Type = 0;
[Header("精灵路径点集合")]
public List<Path> paths;
//航行时间
[Header("走路时间")]
public float pathsNeedTimer = 30f;
//捕鱼时间
[Header("挖矿时间")]
public float fishingNeedTimer = 30f;
//休息时间
[Header("休息时间")]
public float restTimer = 5f;
[Header("保存精灵对象")]
List<GameObject> fishManlist = new List<GameObject>();
[Header("显示精灵数量")]
public Text shipNumberTextPro;
public int shipNumber;
public int MaxShipNumber = 10;
public int ShipNumber
{
get => shipNumber;
set
{
shipNumber = value;
shipNumberTextPro.text = shipNumber.ToString() + "/" + MaxShipNumber.ToString();
}
}
[Header("点击的特效")]
public GameObject effectPrefab;//特效
[Header("点击按钮出现的动画")]
public Transform OnBtnAni;
public float FishPrice;
public GameObject map;
public static bool canClick = true;
public List<string> ids = new List<string>();
//public int number;
public GameObject musk;
// Start is called before the first frame update
private void Awake()
{
listItem = new List<VoucherItem>();
}
public async void OnClick()
{
if (!canClick)
{
return;
}
if (fishMan == null)
{
//Promptmgr.Instance.PromptBubble("还没有买", Color.black, Color.red);
return;
}
}
/// <summary>
/// 购买激活
/// </summary>
public async void BuyActivation()
{
if (await ActivationRoom())
{
add_fish();
this.ShipNumber += 1;
}
}
public async void add_fish(string timerStr = null)//生成船只
{
if (timerStr != null)
{
musk.gameObject.SetActive(false);
fishMan = GameObject.Instantiate(fishManPrefab, this.transform);
fishManlist.Add(fishMan);
fishMan.transform.position = endPos.position;
fishManShipContorl = fishMan.GetComponent<minerControl>();
fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos);
Debug.Log("更新船时间");
return;
}
musk.gameObject.SetActive(false);
fishMan = GameObject.Instantiate(fishManPrefab, this.transform);
fishMan.transform.position = startPos.position;
fishManShipContorl = fishMan.GetComponent<minerControl>();
fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos);
}
public async Task<bool> ActivationRoom()
{
return await miner_jiekou.instance.MiningActivate(this.RoomId);
}
private void OnDisable()
{
foreach (GameObject obj in fishManlist)
{
Destroy(obj);
}
fishManlist.Clear();
}
}