106 lines
2.5 KiB
C#
106 lines
2.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class AssetsPanel : MonoBehaviour
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{
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[Header("按钮,记得对应关系")]
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public Button but1;
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public Button but2;
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public Button but3;
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public Button but4;
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[Header("按下按钮显示的panel,目前是同一个")]
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public GameObject mygameObject;
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public bool is_one = false;
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public Text Stone;
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public Text Coin;
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public Text Ore;
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public Text Forging;
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// Start is called before the first frame update
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void Start()
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{
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if (Promptmgr.assestPanel == null)
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{
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Promptmgr.assestPanel = this;
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Stone.text = PlayerManager.Instance.Stones.ToString();
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Forging.text = PlayerManager.Instance.Forging.ToString();
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Coin.text = PlayerManager.Instance.Coins.ToString();
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Ore.text = PlayerManager.Instance.Ore.ToString();
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Promptmgr.assestPanel.is_one = true;
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}
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if (but1 != null)
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{
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but1.onClick.AddListener(() => {
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mygameObject.SetActive(true);
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});
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}
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if (but2 != null)
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{
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but2.onClick.AddListener(() => {
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mygameObject.SetActive(true);
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});
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}
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if (but3 != null)
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{
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but3.onClick.AddListener(() => {
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mygameObject.SetActive(true);
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});
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}
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if (but4 != null)
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{
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but4.onClick.AddListener(() => {
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mygameObject.SetActive(true);
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});
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}
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}
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public void SetStoneText(float num)
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{
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if (Stone != null)
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{
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Stone.text = num.ToString();
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}
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}
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public void SetCoinText(float num)
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{
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if (Coin != null)
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{
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Coin.text = num.ToString();
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}
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}
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public void SetOreText(float num)
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{
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if (Ore != null)
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{
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Ore.text = num.ToString();
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}
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}
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public void SetForgingText(float num)
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{
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if (Forging != null)
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{
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Forging.text = num.ToString();
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}
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}
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private void Update()
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{
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Stone.text = PlayerManager.Instance.Stones.ToString();
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Coin.text = PlayerManager.Instance.Coins.ToString();
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Ore.text = PlayerManager.Instance.Ore.ToString();
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Forging.text = PlayerManager.Instance.Forging.ToString();
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}
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}
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