Cute_demon_attacks/meng_yao/Assets/script/TanChuang/ZdTanchuang.cs
2024-11-14 16:05:27 +08:00

63 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
public class ZdTanchuang : MonoBehaviour
{
public GameObject team;
public Button Zdbtn;
public Image hdtxbg;
public RectTransform ZdPanel;
Vector3 Deflate = new Vector3(0.5f, 0.5f, 0.5f);
public Sprite ZdglDownsp;
public Sprite ZDglUpsp;
public Transform canvas;
private void Awake()
{
}
void Start()
{
Zdbtn.onClick.AddListener(Display_pop_up_window);
ZdPanel = this.GetComponent<RectTransform>();
team.gameObject.SetActive(false);
}
private void Display_pop_up_window()
{
ZdPanel.DOScale(Deflate, 0.3f).SetEase(Ease.OutBack);
hdtxbg.sprite = ZdglDownsp;
StartCoroutine(Magnify(ZdPanel));
team.gameObject.SetActive(true);
}
public void CloseClick()
{
team.gameObject.SetActive(false);
}
IEnumerator Magnify(RectTransform allpanel)
{
Debug.Log("Ö´Ðй«¸æµ¯´°Ð­³Ì");
allpanel.DOScale(Vector3.one, 0.8f).SetEase(Ease.OutBack).OnComplete(() =>
{
hdtxbg.sprite = ZDglUpsp;
});
yield return null;
}
}