Cute_demon_attacks/meng_yao/Assets/script/A_Fight/StopBtn.cs

47 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
public class StopBtn : MonoBehaviour
{
public Image startImage;
public Image stopImage;
public Button stopBtn;
public GameObject panelPrefab;
int number;
// Start is called before the first frame update
void Start()
{
GameSatrt();
stopBtn = GetComponent<Button>();
stopBtn.onClick.AddListener(async ()=>{
GameStop();
GameObject obj = Instantiate(panelPrefab,GameObject.Find("Canvas").transform);
obj.GetComponent<Beat_ZanTing>().sBtn = this;//»ñÈ¡µ½½çÃæÔÝÍ£½Å±¾
await Task.Delay(500);
gameGlobal.GameStop();
});
}
public void GameStop()
{
startImage.gameObject.SetActive(true);
stopImage.gameObject.SetActive(false);
}
public void GameSatrt()
{
startImage.gameObject.SetActive(false);
stopImage.gameObject.SetActive(true);
}
}