Cute_demon_attacks/meng_yao/Assets/script/serveTestScript/miningModule/miningConfig.cs
2024-12-06 16:18:17 +08:00

50 lines
1.9 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
//激活矿场
public class miningConfig : MonoBehaviour
{
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
};
}
public async Task<MiningConfigResponse> MiningConfig(int type)//类型 0:宝石岛 1:宝石矿场 10:金币岛 11:金币矿场
{
string response = await myWeb.SendRequest(myWeb.URL + "/api/mining/config/"+type, "GET", "{}", CreateHeaders());
Debug.Log("矿场配置" + response);
//bbbb
MiningConfigResponse miningConfigResponse = JsonConvert.DeserializeObject<MiningConfigResponse>(response);
//Debug.Log("======kc================" + miningConfigResponse.Data[0].Name);
return miningConfigResponse;
}
}
//==============================================================================
public class MiningConfigResponse:myResponse
{
public List<MinngConfigData> Data { get; set; }
}
public class MinngConfigData
{
public int Id { get; set; }
public int Type { get; set; }
public string Name { get; set; }
public int Level { get; set; }
public float Price { get; set; }
public float Yield { get; set; }
public int YieldCycle { get; set; }
public int ActivateLimit { get; set; }
public int ActivateCount { get; set; }
}