35 lines
1.7 KiB
C#
35 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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//用户信息更新
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public class updatePlayerInfo : MonoBehaviour
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{
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public Dictionary<string, string> CreateHeaders()
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{
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if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
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{
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Debug.LogWarning("尝试创建请求头时,token 未设置。");
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return new Dictionary<string, string>();
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}
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return new Dictionary<string, string>
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{
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{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
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{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
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};
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}
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//=========用户信息更新=============================================================================
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public async Task<bool> UpdatePlayerInfo(string field, string value)//呢称需要包含中文可以跟字母组合,但必须大于两个//只能更新名字头像
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{
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string body = $"{{\"{field}\":\"{value}\"}}";
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//Debug.Log("=====" + body);
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string response = await myWeb.SendRequest(myWeb.URL + "/api/user/update_info", "POST", body, CreateHeaders());
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Debug.Log("用户信息更新" + response);
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//myResponse ModifyTradePasswordResponse = JsonConvert.DeserializeObject<myResponse>(response);
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bool isSucceed = true;
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//if (ModifyTradePasswordResponse.code == 200) { isSucceed = true; } else { isSucceed = false; }
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return isSucceed;
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}
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}
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//================================================================================= |