124 lines
3.9 KiB
C#
124 lines
3.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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[Serializable]
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public class RootObject
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{
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public List<Item> List;
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public int ErrorCode;
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public string ErrorMessage;
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}
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public class JinShaBuy : mount
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{
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public int number=1;
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public int max = 10;
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public override void Awake()
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{
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void Show_buy(string IconPath,int CurrencyId,int Num)//购买弹窗
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{
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List<BoxType> boxTypes = new List<BoxType>();
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boxTypes.Add(new BoxType { Name = "account_number", textName = "道具兑换道具", Type = 10, is_required = false, icon = LoadSprite(IconPath),icon2 = LoadSprite(mount.mountitem.itemDataList[CurrencyId].IconPath) });
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boxTypes.Add(new BoxType { Name = "account_number", textName = " 数量:", prompt = "请输入购买数量", Type = 6, is_required = false});
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boxTypes.Add(new BoxType { Name = "submit", textName = " 取消购买 ", Type = 2 });
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GameObject gameObject = add_pop_up(true);//生成弹窗母体
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gameObject.GetComponent<input_box_pop_up_window>().minHeight = 800;//设置最低高度
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "购买");//测试输入框回调处理
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UpdateText(gameObjects[1].GetComponent<input_box_pop_up_window_item>().contentobj.GetComponent<Text>());
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gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
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{
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if (type == 0)
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{
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if (number>1)
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{
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number--;
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UpdateText(gameObjects[1].GetComponent<input_box_pop_up_window_item>().contentobj.GetComponent<Text>());
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Debug.Log("减少");
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Debug.Log(number);
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}
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}
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else if (type == 1)
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{
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if (number < max)
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{
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number++;
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UpdateText(gameObjects[1].GetComponent<input_box_pop_up_window_item>().contentobj.GetComponent<Text>());
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Debug.Log("增加");
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Debug.Log(number);
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}
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}
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else if (type == 2)
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{
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if (number!= max)
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{
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number=max;
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UpdateText(gameObjects[1].GetComponent<input_box_pop_up_window_item>().contentobj.GetComponent<Text>());
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Debug.Log("Max");
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Debug.Log(number);
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}
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}
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});
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gameObjects[2].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
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{
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if (type == 0)
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{
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gameObject.GetComponent<input_box_pop_up_window>().destroy();
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}
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else if (type == 1)
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{
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Debug.Log(Num);
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GenerateForFisherElf generateForFisherElf = new GenerateForFisherElf(); // 购买矿工
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generateForFisherElf.Num = Num;
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generateForFisherElf.Count =Convert.ToInt32( boxTypes[1].content);
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//Debug.Log(generateForFisherElf);
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string response = await web.SendRequest(web.URL+ "/Voucher/GenerateForMinerElf", "POST", JsonUtility.ToJson(generateForFisherElf));
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Debug.Log(response);
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// Debug.Log(boxTypes[1].content);
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//number = int.Parse(boxTypes[0].content);
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}
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});
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}
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void UpdateText(Text text)
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{
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Debug.Log(text.text);
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text.text = number.ToString();
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}
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}
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